Development Update #24 news - Fractal Space
Apr 23rd, 2021
working hard on this update, which includes many new improvements & changes; especially on the
code / behind the scenes, and
of course,
fixed!
prepare the game for the next Chapters. We’ll present here an
overview of the main changes that were made in this
latest update!
did our best to keep older saves compatible, but there
is a chance you will need to
RESTART the Current CHAPTER from Start after
resuming from the new version, to
avoid any level or
most important ones here:
(slightly). Might be
too much now in some areas. We’ll see if this will be reverted, or if in general lights
Development Update #23 news - Fractal Space
Jan 30th, 2021
We
many bug reports,
We ve been
Pre-Alpha, in order to
The
live on
new improvements, various
important ones here.
changed the system to:
same session
some should be repeated in the same session
If you
will be played again
make dying feel less repetitive, and
avoid hearing the same level dialogues over and over.
Respawn dialogues have not changed, and will
still be different at each death, until there are
no more available, in which case it will then be sighs instead of sentences.
In this update, you
can now see the player character s hands during the very first introduction of the game, and
Development Update #22 news - Fractal Space
Jan 8th, 2021
Happy New Year 2021!
Windows, Mac & Linux!
This update
focuses on fixing the various major issues in levels, that could prevent you from completing the Pre-Alpha.
Some of these issues
should now be solved.
In addition, there are
important ones are
to be tested!
report as usual, and
IMPORTANT: RESTART CURRENT CHAPTER:
restart current Chapter
.
Chapter 1: Optional Area with
“Impressive” Recording: Checkpoint to
Ammo Packs: Now
more polygons to look better on “circular” parts. Texture will be improved later on:
Screens: They
no longer have player collisions. Only a few will keep them (the very large ones that should have some). Please report if you find