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Development Update #24 news - Fractal Space

Development Update #24 news - Fractal Space Apr 23rd, 2021 working hard on this update, which includes many new improvements & changes; especially on the code / behind the scenes, and of course, fixed! prepare the game for the next Chapters. We’ll present here an overview of the main changes that were made in this latest update! did our best to keep older saves compatible, but there is a chance you will need to RESTART the Current CHAPTER from Start after resuming from the new version, to avoid any level or most important ones here: (slightly). Might be too much now in some areas. We’ll see if this will be reverted, or if in general lights

Development Update #23 news - Fractal Space

Development Update #23 news - Fractal Space Jan 30th, 2021 We many bug reports, We ve been Pre-Alpha, in order to The live on new improvements, various important ones here. changed the system to: same session some should be repeated in the same session If you will be played again make dying feel less repetitive, and avoid hearing the same level dialogues over and over. Respawn dialogues have not changed, and will still be different at each death, until there are no more available, in which case it will then be sighs instead of sentences. In this update, you can now see the player character s hands during the very first introduction of the game, and

Development Update #22 news - Fractal Space

Development Update #22 news - Fractal Space Jan 8th, 2021 Happy New Year 2021! Windows, Mac & Linux! This update focuses on fixing the various major issues in levels, that could prevent you from completing the Pre-Alpha. Some of these issues should now be solved. In addition, there are important ones are to be tested! report as usual, and IMPORTANT: RESTART CURRENT CHAPTER: restart current Chapter . Chapter 1: Optional Area with “Impressive” Recording: Checkpoint to Ammo Packs: Now more polygons to look better on “circular” parts. Texture will be improved later on: Screens: They no longer have player collisions. Only a few will keep them (the very large ones that should have some). Please report if you find

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