Ubisoft kicked a bit of a hornet's nest this weekend when it announced its annual results, producing record revenues while kicking Skull and Bones back into the next fiscal year for the third time in four years.
Besides saving me the trouble of writing new headlines, Ubisoft also raised some eyebrows (and voices) when it told investors it was backing off of its previous goal to publish three to four premium AAA games a year.
"It is no longer a proper indication of our value creation dynamics," Ubisoft CFO Frédérick Duguet explained, noting that Ubisoft is "building high-end free-to-play games to be trending toward AAA ambitions over the long term."