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Developer Spiders may not produce massive AAA titles, but they have a distinct style and I’m always going to be excited for their releases. Ever since 2019’s GreedFall, which I absolutely loved, I've been eagerly awaiting their next release. Well, that time has come, as their latest title, Steelrising, is now here. I’ll admit, when I first saw the trailer for Steelrising I was quite impressed with its unique premise and setting, especially since it was coming from one of my favorite developers, but then I became a little more cautious and apprehensive once I realized it was going to be a Soulsborne, a genre I generally don’t enjoy due to its difficulty. Now if you’re like me and tend to shy away from Soulslike titles, don’t worry, as developers have given some options to make it much more approachable for those that don’t want to be forced into a difficult challenge, but more on that shortly.

Steelrising may draw many similarities to others in the genre due to its combat and mechanics, but it certainly has a unique backdrop and setting that I thoroughly enjoyed start to finish. Set during the French Revolution, you’ll explore iconic locales such as Saint Cloud, Luxembourg and Bastille Versailles among other cities. While this setting isn’t utilized often in gaming, what really makes Steelrising stand out is its alternative take on historic events, as it has a mixture of Steampunk, Teslapunk and Clockpunk subgenres as well.

Paris 1789, this alternative take on the historic French Revolution tells a story about King Louis XVI and how he’s gone mad after commanding a legion of mechanical robots called Automatons. Exemplary engineer Vaucanson was the one who designed and created these Automatons, but not initially for these destructive reasons, as the city of Paris is now burning and crumbling. Citizens are revolting, but they are no match for these Automatons, and as a result are being slaughtered if they are found. Following the King’s orders, there seems to be no one or anything able to stop this destruction and massacre. Who can possibly stop this tyrant King? That’s where you, Aegis, comes in.

Changing the course of factual history, Queen Marie-Antoinette is introduced to her new bodyguard, Aegis, an Automaton that resembles a nimble and royal mannequin, but one that is able to speak and have reason, self-aware and intelligent. Originally designed as a dancer, Aegis only follows Antoinette’s orders and has a surpassingly amount of combat capability given that she was designated as her bodyguard. Unable to leave the palace, Antoinette tasks Aegis with heading to the docks to sail for Paris so that she can search for her missing children and to find your creator, Vaucanson, as it seems he might be the only one that will be able to stop the Automatons since he was their designer.

Along Aegis’ journey you’ll meet other historical figures such as Robespierre and Lafayette, amongst others. You’ll have quite a challenging journey as you try to stop the Mad King, as every Automaton along the way will be trying to destroy you. The French Revolution backdrop combined with the clockpunk setting melds together absolutely perfectly, creating an alternative history that was a treat to explore.

More than simply a sentient robot narrative, Aegis has more about her that you’ll learn along the way. You’ll help save and recover people that stood up to the King, finding more about what happened and learning each step of the way where you’re next target or person of interest will be. That’s oversimplifying though, as you’re going to have to battle numerous enemies around almost every corner, which is where the Soulslike gameplay comes in. You’ll customize your Aegis at the beginning, choosing the basics like her wig, ‘skin’ color and material like what type of metal parts of her are made out of before you leave the Palace for the capital city.

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