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Fullbright is recognized for putting out some of the most memorable narrative-based games of the past decade. They started out life working on BioShock 2's Minerva's Den DLC and have since garnered acclaim from fans and critics alike for their work on Gone Home and Tacoma. Now they're moving forward with one of their most fascinating projects to date, taking a road trip with Annapurna Interactive for Open Roads.
To learn more about Open Roads, Shacknews reconnected with Fullbright's Steve Gaynor for the first time since 2017. We talked about the concept behind Open Roads, the core plot, the idea of two characters going on a road trip, as well as some of its influences. Those influences include some of gaming's greatest adventure games, such as LucasArts' classic Full Throttle.

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