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I jumped more than a few times while playing “Little Nightmares 2,” frightened by a sudden movement or the scurrying of something in the dark. I even had to set the controller down once or twice when my nervous hands made it impossible to properly maneuver the slow-moving child protagonist at the heart of the game. And then there were moments I turned on all the lights in my apartment, as if surrounding myself in brightness would make it easier to play.
But I mainly want to talk about what I thought were moments of pure beauty and thoughtfulness.
“Little Nightmares 2" is a horror game for people who don’t necessarily think they like horror games. That includes me. Of course, the game’s appeal stretches beyond that demographic slice (the first game in the series has sold more than 2 million copies). “Little Nightmares 2,” like the original, feels rooted in fairy tales rather than gore, violence, grotesqueness or pure jump scares and stealth, tapping into the mix of fear, apprehension and curiousness we feel as children and carry with us into adulthood.

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