Immortals Fenyx Rising.
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Transcript
Truly good and original games are like the itchy spots you get from a venereal disease. A product of love that’s satisfying to scratch, yes, but soon there’ll be a lot more of the buggers and none of them will be as interesting as the first. Case in point, Breath of the Wild. “Ooh, we like this game,” we said to the soulless daleks that run the games industry. “We think it’s atmospheric and mechanically intricate and offers a bold new take on the interactive narrative experience.” [pause] “Also, it made a lot of money.” “REPLICATE! REPLICATE! REGURGITATE!” But obviously you can’t just knock out something as expansive as Breath of the Wild on evenings and weekends in between fistfuls of amphetamines, so the imitators are only just now trickling out. Like Genshin Impact, Breath of the Wild but anime. I know Breath of the Wild was already pretty anime but you know what I mean. There is anime, and then there is capital-A Anime. The kind of thing that’s all pastel colours and jiggle physics and all the characters dress like they got caught in a head on collision between a truckful of random armor parts and a truckful of lace doilies.