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One challenge about making cutting-edge cars is that the regulations that constrain them and the technology to build them struggle to keep up with our imaginations. But that’s not a problem when you’re creating vehicles intended to exist entirely within a computer game, even an incredibly realistic one such as Gran Turismo 5.
Red Bull Racing’s resident design genius, Adrian Newey, was given the freedom to create his ultimate car for the game, and the result was the X2010. In effect an F1-style car designed without any concessions to a rulebook, the single-seater draws power from a 1479bhp twin-turbocharged 3.0-litre V6, making it capable of 0-60mph in 1.4sec and a top speed of 280mph. A Brabham BT46-style rear fan helps to produce extra downforce, and with a weight of just 545kg and extensive aerodynamics, cornering forces exceed 8g. And yes, it might actually do all of that if it weren’t just a bunch of computer code. Plentiful YouTube videos show it lapping the (virtual) Nordschleife in close to 3min 19.312sec, which is, to confirm, quite quick.