GTA Online,
Sid Meier's Civilization VI, and
Borderlands 3 are credited as driving the year-over-year increase.
"Throughout the year, we enhanced our organization for the long term by broadening our portfolio of offerings, capitalizing on diverse business models, enhancing our infrastructure, and most importantly, investing in our creative talent,” reads a statement from Take-Two CEO Strauss Zelnick.
Zelnick also notes that fiscal 2021 marks a new net bookings record for the company, with $3.6 billion in net bookings reported for the full year. Net bookings, or revenue minus the deferred income associated with some game content purchases, increased 19 percent from last year's $2.99 billion. Just over $3 billion of that was digitally derived, up from $2.4 billion in fiscal 2020.