Tap Secondary Power to switch which will be thrown
Hold Secondary Power to reload bottles
Reload time is now 3 seconds (down from 5 seconds)
Antidote bottles:
Antidote clouds last a total of 7.5 seconds and are smaller than Tonic clouds
Overlapping Antidote and Tonic clouds causes both to disappear
Survivors and The Clown gain the “Invigorated” status effect when they touch the Antidote cloud
Invigorated grants 10% movement speed bonus for 5 seconds
An Intoxicated Survivor touching a yellow Antidote cloud is no longer intoxicated
Tonic clouds remain unchanged
Party Bottle: Thrown bottles emit confetti when shattering (was Ether 5 Vol%)
Fingerless Parade Gloves: Bottles are thrown with a different arc that doesn’t go as high but goes further