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What is it?
Unfolding Shrines is an exhibition produced by Shape Arts, in collaboration with Hot Knife Digital Media, where four artists Jason Wilsher-Mills, Sophie Helf, Rebekah Ubuntu, and Uma Breakdown present art in augmented reality.
Shape Arts is a disability-led arts organisation, based in London, which works to improve access to culture for disabled people by providing opportunities for disabled artists
They say The imagination of the marginalised has always tended toward the ‘radical , steered by the palpable need to create something new where the old is unfit for purpose. Where outdated systems have failed, might these radical redesigns proffer alternative futures?
A Sabahan Artist Created TIME Magazine s Powerful Climate Crisis Cover therakyatpost.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from therakyatpost.com Daily Mail and Mail on Sunday newspapers.
What is it?
The Art Newspaper s XR Panel has spent the global pandemic viewing work remotely and virtually. Here we review the year and highlight some of our favourite, and least favourite, XR experiences. With works by: The Metropolitan Museum of Art, Sol LeWitt, bitforms galleryand others.
The XR panel was launched by
The Art Newspaper in July 2020 in response to a growing need to consider XR art as an interconnected review of the art and technology. It is produced by Louis Jebb and curated by Gretchen Andrew. All reviews in this series can be found here.
Highest rated (4.5 stars)
What is it?
Substrata is a virtual reality art exhibition hosted by Epoch gallery, an artist-run virtual experiment. The project is shown in collaboration with the Los Angeles Museum of Art (LAMOA), an artist-run space founded in 2012 by Alice Könitz, in a pavilion built by Könitz with context created by Peter Wu+ of Epoch. It includes works by: Patricia Fernández, Nikita Gale, Won Ju Lim, Gina Osterloh, Paul Pescador, Kristin Posehn, Gabie Strong, Sterling Wells, Haena Yoo.
Curator’s Note
Gretchen Andrew: I never figured much out in Myst, the 1993 computer game by Rand and Robyn Miller, but I loved virtually dwelling in its world. I’m no expert in video games, in fact Myst is probably the last video game I played . That’s why I’m so glad to have Eron Rauch lead this review. For both better and worse I found myself more interested in the snowy white trees and landscape than the work in Substrata. I had a similar experience in Hauser & Wirth’s virtual Menorca gallery