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Published 1 month ago:
April 30, 2021 at 1:00 am
Remapping a video game’s buttons is an important feature that can make gaming sessions more comfortable, make
you a better gamer, and open the experience to new players. Unfortunately, not all games support customisable controls, and some only offer a limited range of options. And even if a game does offer robust input adjustments, changing the settings in
every game gets tedious.
Luckily, almost every modern gaming platform includes native accessibility options to remap controls across all the games and apps you use on the device even those that don’t normally support customised inputs.
Light, comfortable and afforable.
A new Xbox Wireless Headset is available to consumers later today, and Stevivor’s already put it through its paces.
Priced at $149.95 AUD, the wireless headset connects with your Xbox console of choice be that an Xbox One, Xbox Series S or Xbox Series X alongside Bluetooth pairing with your mobile or PC.
A simple matte black, the unit features Xbox green highlights on each of its earcups and a recessed Xbox logo on the right-hand side. A single green button is tucked behind the left earcup and functions as both a power and pairing button depending on your need complete with an Xbox Series startup chime when you turn it on while a small microphone manual muting button sits at the base of the headset’s adjustable microphone. Said mic can be tucked around the earcup when not in use and a small LED at its end indicates when it is broadcasting.
Xbox Wireless Headset review: Truly next-gen headphones digitalspy.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from digitalspy.com Daily Mail and Mail on Sunday newspapers.
Microsoft has announced a new wireless headset for Xbox consoles, mobile, and PC. The Xbox Wireless Headset is set for release in March, bringing what the company calls the “future of gaming audio”.
The Xbox Wireless Headset is a competitively priced audio solution packed with features, including low latency lossless audio, and support for spatial sound technologies such as Windows Sonic, Dolby Atmos, and DTS Unbound.
As per Erik Garcia, project architect and lead, the team has spent quite some time in audio testing chambers “trying to characterize and understand how the headset reproduces audio in different room environments”. Similarly, the team has also “studied gameplay to ensure great sounding chat with a sensitive mic”. This resulted in a dual beamforming microphone featuring voice isolation tuning to preferably pick your voice instead of background noise and an auto-mute feature to keep the communication channels clear. A manual mute button and LED mic indic