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E-Book Market Robust Growth; Margins To Expand | Amazon, Harper Collins, Hachette

E-Book Market Robust Growth; Margins To Expand | Amazon, Harper Collins, Hachette

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IEEE ComSoc Educational Activities Newsletter May 2021 Issue | IEEE Communications Society

A message from Nirwan Ansari, ComSoc Educational Services Board Director 2021 is an exciting year for ComSoc Educational Activities.  First we are happy to welcome two new Educational Services Board (ESB) members this year, Yuanqiu Luo of Futurewei Technologies and Swades De of India Institute of Technology at Delhi. The ComSoc ESB has been busy planning many activities this year including creating new partnerships, courses, and projects for the ComSoc community.  In the coming months, there will be two ComSoc School Series events, both completely online / virtual, making it easy for ComSoc Student Members to learn from world leading professors and industry leaders about the latest communication technologies.  ComSoc Training has released two new courses on 5G and has more new content coming soon.  There’s also an online education session for young professionals, iYES, taking place at IEEE ICC 2021 in June.  We hope that you can join us for these offerings and that you will

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Learning to Prevent the Next Pandemic: VaxHunt Game Earns STEM.org Educational Trustmark

February 08, 2021 Learning to Prevent the Next Pandemic: VaxHunt Game Earns STEM.org Educational Trustmark The Influenzer Initiative’s online game earns the STEM.org Authenticated™ Educational Product Trustmark GlobeNewswire February 08, 2021 WASHINGTON, Feb. 08, 2021 (GLOBE NEWSWIRE) When it comes to vaccine information and pandemics, words like authentic and trusted matter, even in the gaming environment. Students, teachers, and life-long learners can play VaxHunt: The Quest to Prevent the Next Pandemic with the confidence that each module has been thoroughly reviewed by STEM.org Educational Research™(SER) and awarded its STEM.org Authenticated™ trustmark. Inspiring the next-generation of vaccine scientists to tackle influenza is key to preventing the next pandemic. VaxHunt is an online game featuring trivia and puzzle challenges where players explore:

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AR in Education Market to Witness Massive growth ahead | EON Reality, DAQRI, GAMOOZ, Magic Jump – Business

AR in Education Market  At the beginning of 2020, COVID-19 disease began to spread around the world, millions of people worldwide were infected with COVID-19 disease, and major countries around the world have implemented foot prohibitions and work stoppage orders. Except for the medical supplies and life support products industries, most industries have been greatly impacted, and AR in Education industries have also been greatly affected. In the past few years, the AR in Education market experienced a growth of xx, the global market size of AR in Education reached xx million $ in 2020, of what is about xx million $ in 2015. From 2015 to 2019, the growth rate of global AR in Education market size was in the range of xxx%. At the end of 2019, COVID-19 began to erupt in China, Due to the huge decrease of global economy; we forecast the growth rate of global economy will show a decrease of about 4%, due to this reason, AR in Education market size in 2020 will be xx with a growth ra

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AR in Education Market to Witness Massive growth ahead | EON Reality, DAQRI, GAMOOZ, Magic Jump

AR in Education Market to Witness Massive growth ahead | EON Reality, DAQRI, GAMOOZ, Magic Jump
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