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The Ascent Borrows the Aesthetics of Blade Runner Without Any of Its Heart

The Ascent Borrows the Aesthetics of Blade Runner Without Any of Its Heart
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The Ascent Review | New Game Network

The Ascent Review | New Game Network
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New sci-fi shooter The Ascent comes to Xbox Series X and PC

The cyberpunk action-shooter is the first title from Swedish indie studio Neon Giant, a 12-person studio composed of gaming industry veterans who are some of the minds behind the Gears of War, Wolfenstein and Bulletstorm franchises.  In the game, you start off as an enslaved worker but by completing missions and progressing through you become more powerful and unlock shiny new guns, toys, armor and augmentations. Throughout the game you will also come across characters who have not only learned how to survive but thrive in a twisted and hostile world. Powered by Unreal Engine, the game will fully support gameplay in 60 frames per second and 4K on the Xbox Series X and will help elevate the genre to the next level by offering top-quality visuals and high levels of gameplay performance for next-generation console players. 

The Ascent Review | TheXboxHub

The Ascent has an impossibly long list of things going for it. It’s scratching a cyberpunk itch that many of us still have after Cyberpunk 2077. It’s got impeccable pedigree, developed by a supergroup of developers who worked on Far Cry 3, Doom. It’s launched day one on Game Pass, giving millions immediate exposure to it. And it’s intensely good looking, a work of art that – finally – gives us a worthy tech demo for the Series X|S. For the first five hours or so, we were absolutely smitten. Starting with a ‘clear the rats out of the factory’-style tutorial level, we were shaking our heads in disbelief that a team of eleven could produce something so rich. It’s a world where every cubic centimeter is slathered with detail, and it’s all bustling and moving. Pistons pump, neon signs flicker, water drips. 

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