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The Big List 2021: Resources for Game Music Composers by Winifred Phillips on 03/15/21 08:27:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Glad you re here! I m videogame composer Winifred Phillips, and every year I compile a big list of the top online resources available for game audio folks. It s an evolving list that expands each year as more awesome professional tools and great networking opportunities become available. However, before we begin, it s important to acknowledge what the Covid-19 pandemic has done to our industry this year. While the games themselves are as popular as ever, those of us making assets for these games are working under extraordinary circumstances. It s harder than ever
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World Design Lead John Mulkey describes the more sandbox gameplay of Halo Infinite.
“I love the agency we are creating that really doubles down on that premise of delivering on the promise of Halo: CE. Enemy strongholds can be approached from any direction and there are so many options available for how you take on the challenges at hand. Do I blaze through the front gate in a Warthog full of Marines and just light the place up with zero subtlety? Do I scout the perimeter and discover a subterranean entrance that allows me to enter through one of the interior structures? Do I Grappleshot to a sniper tower, take out the inhabitant and begin picking off enemies from my raised vantage point?…there are so many options available that allows everyone to approach the game the way they want and have their own unique experiences. I am excited to hear stories of all the different ways players have taken on missions in the game once we are released.”
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