And to amplify that, the amplification has to be done in a way that matches the time domain or the sound arrival from the acoustic source. the reinforced source has to follow. from our point of view, we need to know within about a ten millisecond error where each microphone is going to be, and we need to be able to track that. now, there is a tracking system that we re using, so whenever we put a microphone on somebody, we also put a tag on that person, and then we can track them in three dimensions. we re not using that live during the show so, instead, we use it as a programming tool. this is the software that we use to do that. each one of these dots represents a microphone. anyone with a microphone has a tracker. so, this is where the musicians are split into two lines. they started at this point, they moved to this point over the duration of this cue, and this cue fires at this timecode value. traditionally, there wouldn t be a loudspeaker system. when massed pipes and drums are p
That s not difficult to do. it becomes difficult when that sound source is moving - with respect to the audience. and to amplify that, the amplification has to be done in a way that matches the time domain or the sound arrival- from the acoustic source. the reinforced source has to follow. from our point of view, we need to know within about a ten millisecond error where each- microphone is going to be, and we need to be able to track that. now, there is a trackingl system that we re using, so whenever we put a microphone on somebody, we also put - a tag on that person, - and then we can track them in three dimensions. we re not using that live - during the show so, instead, we use it as a programming tool. this is the software . that we use to do that. each one of these dots i represents a microphone. anyone with a microphone has a tracker. so this is where the musicians are split into two lines. - they started at this point, . they moved to this point over the duration of this
This is the software . that we use to do that. each one of these dots i represents a microphone. anyone with a microphone has a tracker. so this is where the musicians are split into two lines. - they started at this point, . they moved to this point over the duration of this cue, and this cue fires at - this timecode value. traditionally, there wouldn t be a loudspeaker system. - when massed pipes and drums are playing - there s 280 of them it s pretty loud. - but then there s other parts where there s 60 musicians| and it s not loud enough. so ourjob is to make sure that it should sound a little bit - quieter than 280 musicians, but you should still be able i to really enjoy the sound of something like that, i | and to amplify that to the point where it sounds like it s coming from a speaker means we ve gone too far~ drumming and chanting. of course, the show is also a big logistical challenge. we can t do much with physical sets because we have