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Ayrton Senna Helped Sega Make A Better F1 Game
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Up until middle school, all the kids in my hometown had their birthday parties at the same roller rink. That roller rink contained a small arcade with games that seemed hopelessly outdated to us at the time but would rake in quarters at any Barcade now. Stuff like
X-Men,
Killer Instinct.
In the corner of the room was a semi-enclosed cabinet painted in white and red with Marlboro-like logos on it, because you could get away with tobacco iconography on a game for children in the ’90s. None of us approached this machine because we didn’t understand it. It was big, confusing and dark inside. You crawled into it, and your eyes were instantly overwhelmed with dithered, grainy 2D sprites flying toward you faster than you could ever react. This was Sega’s
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