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Land value tax in online games and virtual worlds: A how-to guide

A high-level how-to guide by Lars Doucet and Dan Cook for game designers and game economists working in large multiplayer online games and/or virtual worlds.

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Gamasutra: Josh Bycer's Blog - The Dark Side of Monetization and Wargaming.net

Gamasutra: Josh Bycer's Blog - The Dark Side of Monetization and Wargaming.net
gamasutra.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamasutra.com Daily Mail and Mail on Sunday newspapers.

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Gamasutra: Josh Bycer's Blog - Classifying Pay to Win Design in Today's Market

Classifying Pay to Win Design in Today s Market by Josh Bycer on 04/14/21 10:53:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The digital ink hasn’t settled yet on my fourth book, let alone my third, and I’m already planning book five to be on free to play/monetization. With it, the discussion returns to the topics of ethical free to play and everyone’s “favorite” phrase: pay to win. There has been a lot of arguments from developers and consumers over what is and what isn’t, and for today’s post, I want to take on the difficult task of laying down the core arguments for when something is unethical and p2w.

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