The history of video games is vast, with 10s of thousands of titles spread across dozens of consoles throughout multiple real-life societal generations. With the rapid rate of technological progress over the decades, many of these games no longer hold up to current day TVs and monitors both technically and technologically. In some instances, even …
The existence of fast travel as a function of game design has always been at odds somewhat with the core ethos of most games which use the feature. As games have gotten bigger and their worlds increased tenfold in size, the assumed necessity of some form of fast travel has become more and more of …
While undeniably useful for navigating expansive game worlds, I despise mini-maps and their distracting nature. Are they holding the industry back? And are there ways we can improve on the standard mini-map design?
We reviewed a lot of products through 2023 and we're looking to do even more in 2024. If you've ever wanted to review PC gear, then this is a perfect opportunity as we are now hiring for a new reviewer to join our team. Prior experience is not strictly necessary, but we would like to see some example works from applicants.
For the past couple years Sony has been taking a renewed approach when it comes to utilising their many current and past Intellectual Properties, with the PlayStation console manufacturer expanding to a transmedia strategy. First starting with the Uncharted movie, these adaptations have – with one obvious exception – been received both critically and commercially in a somewhat dim light. While a majority of these projects have not quite set the world on fire, I don’t actually think they were meant to.