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Gamasutra - Press Releases- BUBBLE BOBBLE joins the Numskull Designs Quarter Arcade family from March 2021


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Numskull Designs is incredibly proud to team up with TAITO for the eighth instalment in its Quarter Arcades range, BUBBLE BOBBLE! 2021 serves as the 35th Anniversary for this iconic platformer which first made its debut in arcades in 1986. One of the world’s most recognisable, quintessential arcade games, and our most-requested addition by fans, BUBBLE BOBBLE stars the Bubble Dragons in their quests to complete the 100 levels of the Cave of Monsters and save their girlfriends. As well as being one of the first games to feature multiple endings, BUBBLE BOBBLE is amazingly fun in both single-player and co-op mode. ....

United Kingdom , Bandai Namco , Warner Bros , Square Enix Holdings Co Ltd , Numskull Designs Quarter Arcade , Quarter Arcades , Bubble Dragons , Quarter Arcade , Quarter Arcades Facebook Fan Clubview , Bubble Bobble Quarter Arcade , Numskull Sharepointwatch , Numskull Designs , Sony Playstation , Game Development , Game Developer , Game Programming , Game Programmer , Video Game , Artificial Intelligence , 3d Animation , Game Design , 3d Modeling , Game Business , Game Jobs , Game Directory , Game Development Software ,

Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials


Game Dev Digest Issue #85 - Platforms, Performance, and Tutorials
by Mike Marrone on 03/12/21 11:05:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
More tutorials this week, and even tutorials on how to create tutorials! Plus the usual great stuff and tons of assets down below. Enjoy!
Unity at GDC Showcase - Join us for this free online event highlighting Unity features for game developers, creator stories, and lots more. Don’t miss it – March 15–19, 2021. ....

New York , United States , Kenshape Unlitdirectionaltint , Iptech Coroutines , Chris Westaffiliate , School Simulator , Moving Platform , Interactive Snow , Shader Graph , Shader Graph Part , Universal Render Pipeline , Graphics In Unity , Obra Dinn Tutorial , Line Renderer Trajectory With Collision , Unity Tutorial , Triangle Winding , Culling Modes , Double Sided Materials , Game Dev Tutorial , Dynamically Manage Data , Custom Attributes , Passport Sale , Asset Passport , Vegetation Studio Pro , Error Handling , High Definition Render Pipeline ,

Gamasutra - Suspected DDoS attack takes LittleBigPlanet servers offline


The servers for the cutesy customizable platformer
LittleBigPlanet have been temporarily taken offline. Sony confirmed as much in a tweet earlier today, but a number of community members speaking to Eurogamer seem to suspect that a DDoS attack is to blame for the outage.
DDoS, or distributed denial-of-service, attacks are a persistent concern for online games, even those under the management of major game companies like Sony with sizable resources at their disposal.
Typically, the targeted attacks aim to flood servers for certain games or services with enough traffic to take them offline and make online features for the targeted games or platforms inaccessible to its players. ....

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