Learning Games Research
The College of St. Scholastica
St-louis,
Minnesota,United-states - 55811
Detailed description is This Gamification Initiative is a project intended to review and catalogue, as well as create and develop, serious games.
This initiative will begin in January 2015.
Specifically, this project will center on the planning, development, and integration of 6 to 8 values and ethics game simulations (aka, “serious games”) into both the MOOC and the Management Ethics courses.
The primary themes of the serious games to be developed will be ethical decision-making, organizational values, emerging ethical issues, globalization, ethical leadership and sustainability.
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Additionally, this project will create a values-learning library of serious game templates that can be adopted across different curricula.
This library will be shared with other St.
Scholastica departments and with peer colleges, to promote broader cross-curricular impact.
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Supporters and partners include C.
Charles Jackson Foundation and the College of Saint Scholastica’s Sandbulte Center for Ethical Leadership..
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Additionally, an online storage area for files, games, and templates has been established, at this games research site.
This repository’s purpose is twofold, it will allow easy storage and access to the development projects during their construction; and, when finished, it will provide a public library of values and ethics game simulations that can be adopted across the curricula in various schools and departments at the College of St.
Scholastica, including Computer Science, Psychology, and Health Information Management.
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Game reviews began at the end of June, and game building and testing began the second half of July.
With adoption and curricular integration set for the 2015-2016 academic year..
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Game Development Strategies.
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In defining our game development strategies, we set the parameters for three separate game formats, (i) team games, (ii) individual role playing and situational dilemmas, and (iii) arcade like serious games for mobile devices.
Additionally, we have identified the follow key game criteria:•Clearly defined learning outcomes – The games need to have scenarios relevant to ethics and leadership course learning objectives, and game play that enables users to make ethical decisions through hands on experience of a real life situation or dilemma..
•Higher Engagement Factor – The games need to identify the relevant ethics scenario with a game-play that can engage a user for a longer time.
This will be done by surveying current casual games that are already popular and use their game-play to wrap around the concept..
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The Fun Factor.
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The game or simulation must work with the approach of making a fun game based on the context of ethical decision making and learning, and the game must be supported with complimentary learning materials.
The game should be simple enough for user to accomplish goals in levels, while challenging enough to compel them to try again.
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