Housemarque’s PlayStation 5-exclusive
Returnal is available to pre-load a week ahead of its release. According to a screenshot shared by folks over at MP1st, the game weighs 56.101 GB, to be exact. One week is plenty of time so head over to your regional PlayStation Store and start downloading!
In related news, Housemarque and Sony Interactive Entertainment have officially confirmed that
Returnal will support dynamic 4K resolution at 60 frames-per-second with ray-traced lighting. Over on the game’s official PlayStation page, the developer published an “Everything You Need to Know” feature, explaining what players can expect in terms of visuals, maps and environments, exploration and traversal, story and setting, gameplay and design, PS5 features, enemies and weapons/combat, and last but not least, multiplayer and challenges.
Bienvenue sur Atropos
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Returnal s Latest Dev Diary Discusses Enemies and Bosses, Shows New Gameplay
The latest (and probably last) episode of the HouseCast is here. This dev diary series has shone a light on Returnal, the upcoming sci-fi shooter from Finnish studio Housemarque. Each episode contains some insight from the team, as well as some snippets of fresh gameplay footage. The most recent is all about the enemies and bosses you ll face on Atropos, the planet on which Selene finds herself caught in an endless cycle.
We ve heard a little bit about the enemies already thanks to PlayStation Blog, but it s good to hear from the game s director, Harry Krueger, about their inspiration and how they ll challenge you as a player. Perhaps most interesting is the brief new glimpses at gameplay, which is looking as hectic and fast-paced as ever. There s also some awesome concept art thrown in, showing off some of the bosses we ll be failing to conquer. Can t wait.
Returnal has a new trailer showing off its enemy designs.
The PS5 game is a roguelike third-person shooter developed by Housemarque, where the alien world shifts around you each time you die.
A number of imposing enemies are shown in the PS5 trailer, from the leaping Titanops, to the mechanical Automaton and the insect-like Gorgolith.
Then there’s the darkly angelic Ixion, the fungal Mycomorph, and even a being that resembles lead character Selene.
She leaps and dodges around their bullet-hell shots of coloured plasma, a necessarily agile heroine in a twisted alien hellscape.
In a PlayStation blog, creative director Harry Krueger explains the creative process in designing the enemies.
Help, Returnal Looks Terrifying
Illustration: Housemarque / Sony
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Returnal, an upcoming PS5-exclusive bullet hell game from the makers of
Resogun. The game looks neat. It also looks positively terrifying.
Exhibit A:
The Last of Us, you’re not far off. Housemarque, the studio behind
Returnal, drew inspiration from the depths of the sea a well of the unknown that potentially houses more horror than anything else in the universe, including space.
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