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Gamasutra - Gameplay capture platform Lowkey raises $7 million and launches new mobile app

Gameplay capture platform Lowkey raises $7 million and launches new mobile app ); } Gameplay capture platform Lowkey has raised $7 million through a Series A funding round led by Andreessen Horowitz. Lowkey allows users to watch, capture, and edit short gaming videos that can be shared online, and is being pitched as a way for creatives to capture footage that can be shared on social apps like Instagram, Snapchat, and TikTok.  The Lowkey desktop app lets users automatically capture gameplay without lag so it can be clipped and edited later. Once a clip has been created, it s automatically uploaded to Lowkey where it can be watched in-browser or on the Lowkey mobile app and instantly shared.

Gamasutra - Press Releases- Wolcen Chronicle1’s first content update: Bloodstorm

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Nice, France – 01/04/2021. Wolcen: Lords of Mayhem will receive the first free downloadable content update for Chronicle1: Bloodtrail on Steam today.    13 th of February 2020 and gathered more than a million players that will discover and take part in the story of the Children of Heimlock, split into three Chapters, before experiencing an end game experience in the Champion of Stormfall mode. Wolcen allows for a Classless progression powered by a rotating Passive Skill Tree called the Gate of Fates, a high amount of gear, gems and reagents, as well as dozens of Skills, all customizable through active and passive modifiers.

Gamasutra - Get a job: Demiurge Studios seeks a UI/UX Director

); } The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry! Here is just one of the many, many positions being advertised right now. Location: Cambridge, Massachusetts Hello, are you a unicorn? We d like one. Someone who can talk to designers, write a spec, make a perfect wireframe, clothe it in a gorgeous UI, then roll up their sleeves and implement it in game. Please do it on time, run user tests, gather notes, make it better. And in doing so, push our standards for game UX higher. Also! You can lead a design team, elevate & improve their work, you track current trends in interface development, and you re humble enough to accept feedback from anywhere - the newbiest players, as well as the CEO. That s one heck of a unicorn.

Gamasutra - Press Releases- Afterlife-Exploring Metroidvania 8Doors Launches on April 8th

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] SEATTLE - Mar 17, 2021 | 8Doors: Arum’s Afterlife Adventure, an immersive and beautiful metroidvania-style game being published by NEOWIZ and developed by Rootless Studio, will be released on Steam and GOG on April 8th.   8Doors is a story-rich adventure game that is based on the Korean myth of “Princess Bari” and follows ‘Arum’ as she ventures deep into the afterlife in search of her father’s soul. Along the way she’ll have to navigate a treacherous path through purgatory which is beautifully presented in just three colors; Red, White and Black. 8Doors features a sprawling map that has 8 distinct regions (one for each “Door of Purgatory”) and a wide-range of monsters and bosses that bring Korean folktales to life. Arum can also wield 7 different weapons and utilize a multitude of skills to help her fend off the 36 dif

Gamasutra: Simon Carless s Blog - How to differentiate your game for success in 2021

How to differentiate your game for success in 2021 by Simon Carless on 03/17/21 04:20:00 pm     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   [The GameDiscoverCo game discovery newsletter is written by ‘how people find your game’ expert & GameDiscoverCo founder Simon Carless, and is a regular look at how people discover and buy video games in the 2020s.] Look, it’s us again! You know, the wordy but helpful newsletter/column about game platforms and discovery written by that guy who likes typing a lot. (Sorry, Clubhouse, we’ll get to you at some point.)

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