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【奋斗百年路 启航新征程】迈向体育产业开放合作新高地
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迈向体育产业开放合作新高地
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两市结好40载,那山那水那人…… - 教育资讯
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The Fundamentals of Game Economy Design by Michael Moran on 05/18/21 04:34:00 pm The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
Any mobile game professional worth their salt knows that the economy inside of a game has the power to make or break it. But it’s not just your experience with the industry that tells you how crucial the in-game economy is; it’s your experience as a
person. With the real-world economy.
Even without any mobile game exposure at all, we know that the real-world economy affects our careers, our families, and our trajectories. We know that it affects what we’re offered and what we’re buying, and we know that it affects, in one way or another, every experience we have.
a-
The IQs of NFL players are back in the news due to the controversy over race-norming cognitive testing used in the NFL’s payout to retired players for dementia caused by concussions. Here’s a 2012 study in the
Journal of Sports Economics that tabulated the Wonderlic IQ test scores for 350 black and 146 white NFL draft picks in 2004–2008:
The Wonderlic is a 12-minute pencil and paper IQ test that consists of 50 questions, with the equivalent of two points per right answer. Originally, 20 right answers was said to be a 100, but last I checked in the early 2000s, the average score had Flynn Effect-ed up to 21. So zero right answers would be a 58 IQ and 50 right answers would be a 158 IQ.