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Does a game need to sell at "full f**king price"? | Podcast

You can now download the latest episode of The GamesIndustry.biz Podcast and, in a rare occurence, the entire team is on hand to discuss the biggest stories of the past week. We start with unpacking the discourse and the original comments around an interview with Days Gone director Jon Garvin, in which he stated that those wanting a sequel should have bought the game at full price when it launched. We discuss the many ways the industry has changed and why most titles are no longer reliant on strong early sales, as well as the disparity between demand for a sequel and whether people will actually buy one.

Jon-garvin
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Days-gone
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காவியம்-விளையாட்டுகள்
நாட்கள்-போய்விட்டது

Epic Games and the cost of entering a competitive market | Podcast

After a couple of weeks of special episodes, The GamesIndustry.biz Podcast returns with its regular news show, in which team discusses the biggest stories of the past seven days. First up, we take a look at reports that the Epic Games Store is losing hundreds of millions of dollars in its efforts to rival Steam, where that data comes from, Tim Sweeney s cheerful response and why he might be right. Then, we discuss comments by Nintendo president Shuntaro Furukawa about how the platform holder may focus more on original IP, and how rarely the company has produced new properties in recent generations.

Tim-sweeney
Shuntaro-furukawa
Google
Epic-games
Epic-games-store
Google-play
Game-developer-playlist
Media
Odcast
Ublishing
Development
நேரம்-ஸ்வீனி

The Five Games of Brenda Romero | Podcast

Were free-to-play fears unfounded? | Podcast

You can now download the latest episode of The GamesIndustry.biz Podcast, in which Matt, Brendan, Chris and James discuss some of the biggest stories from across the business of games. We start with the recent wave of new indie publishers emerging, including new publishing arms for Sumo Group, Playtonic Games and Fundamentally Games. We talk about the challenges new publishers face, whether the market is becoming overserved, and whether publishers need a distinct identity or speciality to succeed. Then we expand on our recent 10 Years Ago This Month column, looking back at a period where the games industry was anxious about the rise of social, mobile and free-to-play games.

Google
Sumo-group
Playtonic-games
Ago-this-month
Google-play
Game-developer-playlist
Mobile
Media
Podcast
Publishing
கூகிள்

Were free-to-play fears unfounded? | Podcast

Were free-to-play fears unfounded? | Podcast
gamesindustry.biz - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesindustry.biz Daily Mail and Mail on Sunday newspapers.

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Sumo-group
Playtonic-games
Ago-this-month
Google-play
Game-developer-playlist
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