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Tencent Acquires Minority Stake in Life Is Strange Dev, Dontnod

Friday, January 29, 2021 Life Is Strange studio Dontnod Entertainment and Chinese conglomerate Tencent have announced a business cooperation agreement whereby Tencent will invest in the French developer and acquire a minority stake. According to a press release, this agreement will enable Dontnod to ramp up development of self-published IPs on a variety of platforms including consoles. “We are delighted to welcome Tencent as a Dontnod investor,” said Dontnod CEO, Oskar Guilbert. “This is a real expression of trust from a key online game leader, which is behind a number of success stories and has invested in several leading companies in the video game industry. Through this partnership, Dontnod is perfectly positioned to take advantage of the various growth drivers in the video game industry, in particular in China and on mobile platforms, in cooperation with an industry leader.”

Tencent acquires a minority stake in Life Is Strange studio

Published 27 Jan, 2021 Tencent s desire to throw cash at game development studios continues. The media conglomerate has now made an investment in Dontnod Entertainment of Life Is Strange and Tell Me Why fame. It s a minority stake, not an acquisition, but represents another developer that Tencent are linking themselves to this year. Dontnod announced the investment today, a total of €30 million (about £26.5 million) which they say will mainly be used to finance the ramp-up of Dontnod s strategy to develop new self-published intellectual properties worldwide on PC, consoles and mobile platforms . The two companies have also signed a business cooperation agreement. This is a real expression of trust from a key online game leader, which is behind a number of success stories and has invested in several leading companies in the video game industry, says Dontnod CEO Oskar Guilbert. Through this partnership, DONTNOD is perfectly positioned to take a

Gamasutra: James Kinch s Blog - Game Studies: What tools do games provide us to think ? Answering Kurt Squire s ~20 year old question

  Game Studies: What tools do games provide us to “think”? Answering Kurt Squire’s ~20 year old question. by James Kinch on 01/25/21 10:46:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Game Studies: What tools do games provide us to “think”? Answering Kurt Squire’s ~20 year old question. Kurt Squire asks ‘What are the goals and intentions of players in gaming environments? … Do game players have opportunities to think with authentic tools in gaming environments?’ Since his essay, a vast amount of Game Studies research has examined these questions. Using examples you have researched, discuss how gaming cultures, or games themselves, provide us with the tools to ‘think’. What type of ‘thinking’ does this engage with, and how does it o

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