Sony has so many first-party studios that it can be hard to keep track of what they re all working on. One of the oldest teams in the roster is up next, as Bend Studio is the sixth in the series.
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Sony acquired Nixxes Software in July 2021.
Sony Interactive Entertainment CEO Jim Ryan says that this acquisition will help bring PlayStation IP to PC.
Nixxes Software previously worked on PC versions of games such as Marvel s Avengers.
Sony Interactive Entertainment (SIE) CEO Jim Ryan says that the acquisition of Nixxes will help with bringing PlayStation IP to PC. In an interview with Famitsu, Ryan stated (as translated by VGC) that PlayStation is .happy to be in the early stages of bringing our IP to the PC, and look forward to working with Nixxes to help us do that.
Nixxes Software is a Dutch studio that s been responsible for the PC ports of numerous Square Enix titles, such as Marvel s Avengers and Shadow of the Tomb Raider. Sony acquired Nixxes in July, integrating the team into the Technology, Creative & Services Group at Sony Worldwide Studios, meaning Nixxes will act in a support capacity helping the other teams and working on PC ports.
There’s little question that Sony has been quite happy with PS5 exclusive
Returnal and its developer Housemarque. After recently acquiring the studio behind the unique AAA bullet-hell rogue-like, Sony now calls
Returnal a “mega hit,” according to the PlayStation Studios site.
The various developers on the PlayStation Studios page each include a very brief description beneath the logo for the individual studio. Under the likes of Guerrilla Games, it reads “The studio that brought the critically-acclaimed
Horizon franchise to life,” while Santa Monica Studios says “The talented team behind the smash-hit
God of War franchise.” Numerous descriptive words are used for assorted games, like “much-adored
Próximo proyecto: nueva IP de mundo abierto
Originalmente Blank, Berlyn and Co., y después Eidetic, este equipo desarrolló para PlayStation con apenas ocho empleados Bubsy 3D en 1996. Aunque el juego no recibió buenas críticas, disponían de un motor y experiencia en consola, así que un año más tarde un productor de 989 Studios propuso al equipo un juego de acción y espionaje a raíz del éxito de GoldenEye 007; el juego se llamaba Syphon Filter. Tras múltiples dificultades y casi la cancelación en varias ocasiones, el guionista y director John Garvin se unió a Eidetic para crear el primer prototipo. El juego superó el millón de unidades vendidas, por encima de las expectativas de Sony y Eidetic.