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Way back in 1987, R-Type appeared on the bullet-hell shoot-em-up scene and promptly blew everything else out of the water. Since then it’s got bigger but not necessarily better, becoming more bloated and seemingly moving away from the pure roots of its ancestor. Well, fast forward to 2019 and a Kickstarter campaign was launched in order to produce the latest and hopefully greatest in the R-Type series. The game in question is
R-Type Final 2 and so I guess the question that needs answering is whether it lives up to the difficulty of the original games, or whether it is a softer, more gentle R-Type.
What is it with AI and hating on practice?
It seems fair to assume that a series would actually listen to itself when it calls a game “Final,” and for more than a decade it was true for R-Type. The shooter series wound down apart from re-releases in 2004 when R-Type Final launched by Irem, only for their successor developer Granzella to crowdfund a revival that came to Switch at the end of April 2021. The Kickstarter produced a decently designed game in R-Type Final 2 that nonetheless had me setting national records in the Pro Controller throw event.
F this thing in particular.