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Review: Guilty Gear Strive – Destructoid

The sweet smell of the game Arc System Works has sat atop the anime subgenre of fighting games for some time now, a position that’s only strengthened with games like Dragon Ball FighterZ. With Guilty Gear Strive, the developer has meshed many of its best aspects into one: a gorgeous look, a compelling battle system, a solid roster, and excellent netcode. That doesn’t mean it isn’t lacking in some areas, especially compared to other popular fighting games. But Guilty Gear Strive excels where it needs to; and while it’s not quite all-encompassing, it is also very good at what it does. It pits anime characters against each other in spectacular bouts filled with gorgeous effects, and in what is one of its greatest strengths makes it easy to do online.

Guilt Gear Strive Review – Capsule Computers

Guilt Gear: Strive Developer: Arc System WorksPublisher: Arc System WorksPlatforms: PlayStation 4 (Reviewed), PlayStation 5, PCRelease Date: June 11, 2021Price: $59.99 USD – Available Here $99.95 AUD – Available Here Capsule Computers review guidelines can be found here.

Guilty Gear Strive: Review | Attack of the Fanboy

Guilty Gear Strive review - finally, a Guilty Gear for all fighting game fans

Availability: Out now on PS4 and PS5, 11th June 2021 on PC And what brilliance! Guilty Gear Strive has trimmed the fat from the series to reveal a bristling core, a responsive, stylish and vibrant fighting game that s an immediate blast to play, but enticingly creative. Some of the complexity of previous versions has been shunted away, yes, but Strive remains deep. Arc System Works has done a fantastic job of walking this tightrope. How do you keep veteran Guilty Gear fans on-side while also appealing to newcomers? The designers at the Japanese studio came up with a number of answers. Strive feels slightly slower and, as a result, more manageable, although much of the pace of proceedings comes from the sheer heft of the game. Strive packs a punch. It feels present, there on the screen, impactful with every slash. In this game a counter hit - that most common of fighting game mechanics - rocks the screen, slowing down time ever so slightly, the announcer declaring counter! . Even t

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