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The new Ratchet & Clank game proved the point of the PlayStation 5 when it was revealed last year. Developer Insomniac Games introduced
It was a cool trick one of those “showcasing the power of the PlayStation 5” moments.
But it doesn’t appear that Insomniac is relying solely on that technically dazzling interdimensional-travel-made-possible-by-the-PS5-SSD trick for
Ratchet & Clank: Rift Apart. Sure, Clank is now fully ray-traced (so are Ratchet’s eyes), and Insomniac is using the PS5’s DualSense controller to make Ratchet & Clank’s infamous arsenal of wacky guns feel more lifelike than ever. Insomniac also wants to surprise you with
It’s probably a good thing that I was only allowed to witness
Ratchet & Clank: Rift Apart remotely. Had it been presented on a local PS5, Insomniac would’ve needed an Omni-wrench to pry me away. Honestly, you know a game is good when it’s compressed by streaming, is only arriving in non-HDR/1080p, and it
still blows your hair back.
But you know what? Let’s put a quick pause on the praise. There’s some bad news I need to get out of the way first.
During all the wow-factor of experiencing never-before-seen moments in
Rift Apart, something was still gnawing at the back of my mind. These adventures sure seemed fun and quirky, but they were not nearly… Qwarky enough.