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The Sinking City (PS5) Review - Eldritch Madness Upgraded and Enhanced

The Sinking City (PS5) Review I had the distinct pleasure of reviewing Frogware’s The Sinking City when it first launched in 2019. As a fan of Lovecraftian horror, I knew this was a title I absolutely had to play. It can be tough to find a good Lovecraftian game and while it wasn’t without issue, the original launch of the game definitely filled that dark and brooding space in my mind. Seemingly out of the depths, the city of Oakmont has risen once more with the upgraded PS5 edition in a move no one saw coming but plenty should be excited about. So what can we expect from a return visit to The Sinking City?

Always Check a Steam Game s Publisher and Developer Before Buying

Filed to:action adventure games Screenshot: Frogwares To sign up for our daily newsletter covering the latest news, hacks and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Lifehacker Australia homepage to visit whenever you need a fix. Steam is less curated than other digital PC game distributors like the Epic Games Store. While that makes self-publishing games much easier on Steam, it opens the platform up to abuse like the uploading of illegitimate versions of games without a developer’s consent. A recent example is The Sinking City. The game suddenly appeared on Steam after months as an Epic Game Store exclusive. Shortly thereafter,

Nacon fires back at The Sinking City developer Frogwares for prejudicial comments

Nacon and Frogwares continue to be tangled in legal conflict, with Nacon now rebuking Frogwares' allegations that Nacon pirated The Sinking City on Steam and indicating it may take legal action against what it sees as "prejudicial comments."

Another Game Developer DMCAs Its Own Game In Dispute With Publisher

Wed, Mar 3rd 2021 7:56pm Timothy Geigner Way back in early 2019, we wrote about an odd story with a game developer DMCAing its own game on Valve s Steam platform over a dispute with its publisher. The short version of the story is that the developer accused the publisher of ghosting out on royalty payments, so the takedown allowed the developer to wrestle back control of the game and put it back up themselves. Steam, which has a reputation of being far more friendly to publishers than developers, in this case actually helped the developer wade through getting control of its game.

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