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Gamasutra - How rigorous testing helped to improve Scavengers gameplay (Spons )

How Scavengers Will Evolve and Innovate During Early Access

The Escapist interviews Josh Holmes and Mary Olson of Midwinter Entertainment about Scavengers and how it will evolve throughout early access.

Gamasutra - Focus on the magic: How we found the freedom to create Scavengers (Sponsored)

How far we’ve come Back when we started Midwinter Entertainment, before we’d met Improbable, we were four people jamming on ideas to create this large-scale PvEvP sandbox experience. Our time was mostly invested in thinking about what we could build. We didn’t want to spend too much time thinking about how to build it. We were a very small team and we wanted to stay that way. At the time, we didn’t want to grow beyond 25 people, yet today we’re north of 40. “One of our guiding philosophies was to find technologies to help accelerate our development. Tools that could let us focus on the magic of creating gameplay.”

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