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The Ascent has an impossibly long list of things going for it. It’s scratching a cyberpunk itch that many of us still have after
Cyberpunk 2077. It’s got impeccable pedigree, developed by a supergroup of developers who worked on Far Cry 3,
Doom. It’s launched day one on Game Pass, giving millions immediate exposure to it. And it’s intensely good looking, a work of art that – finally – gives us a worthy tech demo for the Series X|S.
For the first five hours or so, we were absolutely smitten. Starting with a ‘clear the rats out of the factory’-style tutorial level, we were shaking our heads in disbelief that a team of eleven could produce something so rich. It’s a world where every cubic centimeter is slathered with detail, and it’s all bustling and moving. Pistons pump, neon signs flicker, water drips.