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Global Sales Data Suggests Balan Wonderworld Has Massively Flopped

Global Sales Data Suggests Balan Wonderworld Has Massively Flopped Share: When Balan Wonderworld was first revealed last July, we – and plenty of the Nintendo Life community, judging by these comments – were pretty intrigued to see how it would fair. The premise of a fresh 3D platformer from Yuji Naka and Naoto Ohshima, creators of not keep an eye on, and hopes were high. Sadly, though, things have gone downhill ever since. Doubt started to enter our minds as the game s demo hit digital stores, with the development team quickly stating that they plan to address all the negative player feedback it generated in a day-one patch. Then we got the final copy in our hands, and all our fears regarding the title s quality – or, sadly, the lack of – turned out to be true.

PlayStation, Bungie, and More Game Companies Condemn Hate Against Asian Americans With Calls to Support Organizations

PlayStation, Bungie, and More Game Companies Condemn Hate Against Asian Americans With Calls to Support Organizations
playstationlifestyle.net - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from playstationlifestyle.net Daily Mail and Mail on Sunday newspapers.

Temtem Dev Wants Help Creating Temtem Trophy List, Here Are Our Ideas

With Temtem currently in early access, the game doesn’t yet have a Trophy list for the PS5 version of the game. But developer Crema is getting ready to implement Trophies (and Achievements, for PC players), and they want your help in making sure the Temtem Trophy list is a good one. In a post on the Temtem forums, Game Director Guillermo Andrades asked players for some additional ideas as the team approaches “the moment of closing and implementing the Achievements/Trophies in Tetmem.” Hey tamers, Similar to the Trading House feedback thread, we’re getting close to the moment of closing and implementing the achievements/trophies in Tetmem.

Dying Light Dev Techland Accused of Toxic Management

Dying Light studio Techland is marred by poor management and lack of direction. The writing has been on the wall for quite some time. Not much has been seen or heard of Dying Light 2 since its announcement, and previous reports have claimed that the game’s development is a “total mess” because of internal disagreements and high turnover at Techland. In January, Dying Light 2 writer and art director Pawel Selinger left the studio, fueling speculations yet again that the game was in trouble. The company later reached out to PlayStation LifeStyle to comment on Selinger’s departure, and stated that his duties have been taken over by Piotr Szymanek.

Best PlayStation Exclusive - PSLS Game of the Year Awards 2020

The Last of Us Part II With a smattering of votes across every game on the list, the vote came down to a close match-up between Ghost of Tsushima and The Last of Us Part II, and Naughty Dog’s game just edged out the former. Known for sheer and incredible amounts of quality within their games, Naughty Dog once again crafted a masterpiece with a game that ironed out the gameplay wrinkles of the first game, had tons of accessibility features for all kinds of players, and was what we referred to as a “story worth telling” that felt like it neatly tied back to the first. It’s an emotional journey through vengeance, anger, and pain, but it also offers a look into this world from a new perspective, making us reconsider the black and white nature of heroes and villains. It’s production values were incredible, and it’s a feather in Sony’s cap as a PlayStation exclusive title.

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