Cyberpunk 2077 Dev Execs Got Huge Bonuses, Despite Game s Troubled Launch
Two CEOs took home more than $6 million each in profit-sharing bonuses.
Despite the game launching in an unfinished state to the point that refunds were offered and a post-launch development roadmap being adjusted to account for the months it had to spend fixing the game, Cyberpunk 2077 creator CD Projekt is awarding millions in bonuses to its executives. When questioned about this, an executive said they were tied directly to net revenue.
Spotted by Bloomberg, CEO Marcin Iwiński and co-CEO Adam Kiciński will each receive more than $6 million in bonuses, with the game s director Adam Badowski also receiving more than $4 million. Nearly $30 million in bonuses have been allotted for the company overall. However, because huge chunks of this were awards to executives, the average employee will get somewhere in the neighborhood of $5,000 to $9,000, Bloomberg was told.
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Cyberpunk 2077, fixing many of the issues that were present in the game since launch.
The 1.1 patch focuses primarily on stability improvements across all platforms, and weighs in at 10GB on PC, and 17GB on consoles.
Amongst the stability improvements, memory usage for various systems has also been improved, including memory savings for characters, interactions, navigation, in-game videos, foliage, laser effects, AI, street traffic and more.
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CD Projekt RED has also confirmed that various crash fixes have been implanted, related to loading saves, opening and closing the game, and also at
Cyberpunk 2077‘s Point of No Return message.
There are a large number of other fixes in the patch notes too, including many fixes to the quests and the and open world events. A handful of UI and Visual bugs issues have been remedied, and a few platform-specific including performance optimisation, crash fixes, and memory usage improvements.
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Cyberpunk 2077 is in a weird position of being a massive financial success and a catastrophic failure, a best-selling game that was pulled from storefronts, a critical darling (among pre-launch reviewers, at least) that has been subjected to relentless criticism. But what I find strangest of all about it is that its story isn t more common.
But I don t recall anything like Cyberpunk 2077 before. I don t recall a major platform holder ever banishing a AAA title from its storefront because the game was simply too prone to bugs and crashing. I don t recall a developer refunding customers for the full price of a $250 collector s edition of the game and then letting them keep it. I don t recall a company facing multiple investor lawsuits over a game that sold 13 million copies its first month.