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Insights on the Casino Gaming Equipment Global Market to 2027 - Opportunity Analysis and Industry Forecasts

A timeline of Mortal Kombat ripoffs from the 1990s

A timeline of Mortal Kombat ripoffs from the 1990s NetherRealm’s winning formula kicked off a gold rush that never panned out Graphic: James Bareham/Polygon did. In a five-year span, video gamers in arcades and their homes were overrun by fighting games that followed the same format: battles to the death, often organized by some supernatural being; a sinister announcing voice commanding players to execute a helpless opponent; gratuitously brutal finishers that seemed designed to provoke outrage and controversy, and secret moves with inside-joke meanings. Here is a timeline of nine unapologetic Mortal Kombat ripoffs. It’s noteworthy how many of them had launches that were scrubbed, and how many are linked to a platform’s demise in the late 1990s.

The Story Behind DuckTales On NES

The Story Behind DuckTales On NES Share Screenshot: Capcom / Kotaku To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix. As a kid, I used to rush home from school so I could catch the latest episode of the Disney cartoon DuckTales. I loved following Scrooge McDuck and his nephews across the world as they charted a path towards gold and glory, and it was always a blast seeing what new caper they’d stumble into. When I learned a video game adaptation of the series was being developed by Capcom for Nintendo, I couldn’t wait to play it. Released in 1989, the original

GGRAsia – AGEM announces board of directors for 2021

The Association of Gaming Equipment Manufacturers (AGEM) has a new slate of officers, the group announced on Wednesday. It includes a new president, David Lucchese, executive vice president for sales, marketing and digital at Everi Holdings Inc, a cash handling technology and electronic game content provider. Previously an AGEM vice president, Mr Lucchese replaces Luke Orchard as president for a two-year term. Mr Orchard, senior vice president, chief compliance and risk management officer at casino technology supplier International Game Technology Plc, becomes one of AGEM’s vice presidents for a one-year term. One-year terms were approved for other positions. Elaine Hodgson, president and chief executive of Incredible Technologies Inc; Thomas Jingoli, executive vice president and chief commercial officer at Konami Gaming Inc; and Robert Parente, senior vice president and chief revenue officer for gaming at casino equipment supplier Sc

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