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Stop Letting Lore and World Building Define Your Enjoyment of Things

Meticulous detail, lore, and world building is a tremendous feature that can help expand our understanding and relationship with a piece of work. When done well, it can be astonishing and rewarding. It still does not replace the need for coherent storytelling and weaving meaningful metaphors into work.

There Is No Fixing the Ending of Mass Effect 3

There Is No Fixing the Ending of Mass Effect 3 Mass Effect Legendary Edition is finally out, after months of teasing. I’m not sure what there are more of: new players experiencing the trilogy for the first time or returning veterans eager to save the galaxy all over again. But I suspect both groups will find themselves baffled by the same thing that caused an uproar among fans of the original trilogy: the ending of Mass Effect 3. ME3 for Legendary Edition no more than it did when it released the Extended Cut DLC. So there’s no “fixing” the ending of

Mass Effect Legendary Edition Review (PS4)

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