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Dyson Sphere Program Power & Energy explained | Rock Paper Shotgun

Dyson Sphere Program Power Grid explained In Dyson Sphere Program, you need to harness energy of various kinds to power your factories. A power grid, at its core, is amazingly simple. All you need is: A building that generates power (such as a Wind Turbine); A building that consumes power (such as a Mining Machine); A building that connects the generators to the consumers (such as a Tesla Tower); (Optional) A building that stores energy (such as an Accumulator). Every power-generating building (like Wind Turbines), and every range-extender (like Tesla Towers) produce a circle of energy around them. A building is considered powered if its central tile is covered by one of these circles. It s best to build big blocks of power generators away from your production buildings, and then connecting one to the other with lines of Tesla Towers.

Dyson Sphere Program details upcoming features

Published 1 Feb, 2021 It s no easy task, building a galactic network of industry so vast and mighty that you can encase a sun as a power generator, so helpfully Dyson Sphere Program will soon add a few features making that easier. The devs have laid out some of their plans for the build-o-management sim, which sold an impressive 350,000 copies in one week after it launched in early access in January. Expect new logistics features, less-fiddly building, and rebindable controls by the end of next week. If you are hungry for factory fun at present, and want it on a level that lets you play with the stars themselves as fuel, I d struggle to think of a reason you shouldn t try this game, our Nate said after playing Dyson Sphere Program. Big nods to Factorio here. One worth keeping an eye on as it ventures towards a full launch in a year or so.

Dyson Sphere Program will get several new features before Lunar New Year

Dyson Sphere Program will get several new features before Lunar New Year When we first noticed Dyson Sphere Program, it had just clocked 200,000 copies sold on Steam, capping off an impressive first week on sale in Early Access. Now the Factorio-style building game has topped 350,000 copies sold, and the developers have announced some new features on the way in the next two weeks. In a message that accompanied a recent set of patch notes, Youthcat Studio says “our development team is busy installing new features and cleaning out the bugs discovered by our beloved players.” Many of the features players have requested since the Early Access launch are already on the Dyson Sphere Program roadmap, the studio says, and players can expect a couple of those to show up prior to the beginning of the Lunar New Year.

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