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Gamasutra - How Naughty Dog prototyped the interactive guitar in The Last of Us Part II

); } For better or worse, The Last of Us Part II commits to telling a brutal, unrelenting tale of revenge and loss. It means the sequel can be an emotionally draining experience at times, but there are moments of levity that offer phosphorescent glimmers of hope whenever the darkness threatens to overwhelm. Many of those scenes center on Ellie and her guitar. Players are given the chance to keep her relationship with Joel alive by reciting some of his favorite songs and recalling their lessons together. Given what happens early on in the game it s emotional to say the least, with the relationship between Ellie and her instrument reinforcing what she (and players) have lost while also bringing some much needed warmth to proceedings.

Gamasutra - Learn how Naughty Dog designed The Last of Us Part II s interactive guitar at GDC 2021

); } Learn all about the design goals, challenges, and lessons from designing the interactive guitar mechanic in Naughty Dog s The Last of Us: Part II, both from a musical and technical perspective at the July 19-23, 2021. The system s designers, Grant Hoechst and Mark Burroughs, will discuss developing a flexible but approachable guitar minigame that allows any player to sound good but also allows experienced musicians to express themselves. In the session Swiping on the Six Strings : Crafting an Interactive Guitar in The Last of Us: Part II,  you ll learn specific lessons in balancing creative systems to be flexible and high-fidelity without being inscrutable to novice players. You will gain insight into a slice of Naughty Dog s design process, and how the studio s system design reinforces narrative and emotional goals each step of the way.

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