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Author Bio
Taylor Carmichael is a former attorney and filmmaker. He s the author of a line of murder mysteries, including Whodidit in the Supreme Court? and Whodidit With a Senator? The majority of what he knows about stocks he learned right here at the Motley Fool.
The video gaming industry is probably bigger than you think it is. Companies in the industry generate $180 billion in annual revenue worldwide. When compared with other entertainment sectors, that s bigger than the film industry ($100 billion) and the sports industry ($75 billion) combined. While gaming hardware being sold by
Sony,
Microsoft, and
Nintendo makes up a significant percentage of that revenue, the vast majority (roughly $167 billion) is related to software sales.
Apr 17, 2021 at 10:55AM
Companies that beat the market consistently and deliver multibagger returns accomplish these successes by being able to innovate and reinvent themselves over the years.
Sea Limited (NYSE:SE) has been doing this since its founding in 2009. Founder-CEO Forrest Li and his teams have created multiple business segments that integrate with one another. Sea Limited is focused on capturing leading positions in Southeast Asia and Latin America for mobile gaming, eSports, e-commerce, digital payments and banking, food delivery services, and artificial intelligence. In the past few years some of these segments have generated triple-digit revenue growth, growing margins, and the stock has delivered multibagger returns to shareholders.
15 Richest Media Owners in the World
The richest media owners are behind some of the major media conglomerates that deliver media and entertainment services to billions of people worldwide. The media and entertainment industry includes all types of broadcasting, including newspapers, magazines, television, radio, and mainstream forms of entertainment like film, music, games, the internet, streaming services, and books.
Media Industry During COVID-19 Pandemic
The media sector is one of the most heavily impacted industries by the pandemic. Productions and advertising activities were put to a halt which directly caused a significant revenue decline. But the worldwide lockdown led to a shift in media consumption. People are spending more time at home, which means there are more entertainment hours to fill, and in times of uncertainty, the public turns to trusted news sources and their streaming services for answers. People are also hungry for top-quality entertainment content like TV