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But How Do I Actually Start? Making Games on Your Own as an Engineer

February 21, 2021 In the Unity for Software Engineers series, I give an accelerated introduction to game development in Unity. Subscribers have been following this series over the past few months, often suggesting areas to cover or elaborate on. A few months ago, a reader also a software engineer reached out to me (lightly edited, emphasis mine): The biggest unknown for me is: How do I start? What does the process of creating a game look like? Should I build the scenes first? Should I design the gameplay mechanics first? With business software, it’s much more familiar. It’s easy to think, “Well, okay, I need to write the DAO or controller, etc.”

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