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Marvel Strike Force Director On Working With Marvel To Create An Original Character

Marvel Strike Force Director On Working With Marvel To Create An Original Character
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How Scopely s acquisition of FoxNext led to Boundless opportunity

The FoxNext team has been through a lot. Established in 2017 to be the new video games division for TV and film giant Fox, the studio was sold (along with its entire parent company) to even larger TV and film giant Disney in 2019. Disney had made a very public pivot away from internal game development a few years earlier, so it was not terribly surprising when FoxNext was sold again in January of 2020 to its third (and current) parent company, Scopely. Speaking with GamesIndustry.biz, Scopely president of games (and former FoxNext GM) Amir Rahimi talks about how the team dealt with the turmoil.

Gamasutra: Josh Bycer s Blog - Classifying Pay to Win Design in Today s Market

Classifying Pay to Win Design in Today s Market by Josh Bycer on 04/14/21 10:53:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The digital ink hasn’t settled yet on my fourth book, let alone my third, and I’m already planning book five to be on free to play/monetization. With it, the discussion returns to the topics of ethical free to play and everyone’s “favorite” phrase: pay to win. There has been a lot of arguments from developers and consumers over what is and what isn’t, and for today’s post, I want to take on the difficult task of laying down the core arguments for when something is unethical and p2w.

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