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Gamasutra: Stanislav Costiuc's Blog - Ghost of Tsushima Design Analysis
Design analysis excerpt from my video review of Ghost of Tsushima, focusing on combat, stealth, open-world design.
Tsushima-youtube
Jin-sakai
Typhoon-kick
Piercing-strike
Flurry-strikes
Moon-stance
Ghost-tool
Skill-tree
Ghost-tools
Bamboo-stands
Mongol-commander
Gamasutra: Tommy Thompson's Blog - Analysing the AI of Super Mario 64
Over 25 years later, what can we learn from digging through the Mario 64 source code?
Japan
Tim-schaeffer
Michael-john
Koopa-troopas
Koopa-troopa
Sgi
Youtube
Silicon-graphics
Super-mario
Behaviour-scripts
Bob-omb-battlefield
Big-boo
Gamasutra: Josh Bycer's Blog - Ten Examples of Modern Mobile Game Design
While working on my next book, I had a chance to check out a subset of the modern mobile game scene, and here are 10 games that show how far things ha
Gray-raven
Run-kingdom
Figure-fantasy
Cookie-kingdom-run
Operation-siren
World-flipper
Azur-lane
Revived-witch
Honkai-impact
Punishing-gray
Punishing-grey-raven
Gamasutra: Ben Weber's Blog - A Technical Introduction to Programmatic User Acquisition
An Overview of Ad Technology for Real-Time Bidding
Google-open
Google
Sad-exchange
Exchange-integration
Unified-auction
Demand-side-platform
Real-time-bidding
Supply-side-platform
Mobile-measurement-partner
Open-real-time-bidding
Mobile-measurement-partners
Gamasutra: Winifred Phillips's Blog - Hybrid Linear-Dynamic Music for Game Composers (From Spyder to Sackboy: GDC 2021)
The 6th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, From Spyder to Sackboy: A Big Adventure i
Hollywood
California
United-states
Washington
Library-of-congress
District-of-columbia
Sackboy-littlebigplanet-phillips
Winifred-phillip
Winifred-phillips
Game-audio-network-guild
Twitter
Society-of-composers
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