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Gamasutra: Colin Anderson's Blog - The Game Design Prism

The Game Design Prism is a collection of five conceptual lenses game developers can use to study their game designs in more detail.

Qatari
Game-design
Play-design
Product-design
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Play-rules
Game-rules
Rules-design
High-score
Unlike-pong
Space-invaders

Gamasutra: Josh Bycer's Blog - Making the "Base" of Your Gameplay

Elden Ring s appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to st

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Elden-ring
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Young-souls
Doom-eternal
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Ideogame

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