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Clockwise from top left: Monster Hunter: Rise (Image: Capcom), Resident Evil: Village (Image: Capcom), Returnal (Image: Sony Interactive Entertainment), Mass Effect: Legendary Edition (Image: Electronic Arts), It Takes Two (Image: Electronic Arts), Hitman 3 (Image: IO Interactive)
Graphic: Natalie Peeples
2021 has been a bit of a ghost town for video games and not just because one of the most prominent titles of the year took place in an escalating series of themed haunted houses. Although the steady rain of remakes, reissues, re-releases, and other all-purpose retreads continues to fall on the industry’s head, the slowdowns imposed by the COVID-19 lockdowns have led to a certain lightness on the medium’s release schedules in the first half of this year. Not even the ramping up of the Xbox Series X and the PlayStation 5 (now sporting
Throughout this week,
The A.V. Club has been running our picks for the best pop culture of the first half of 2021, a celebration of art made in the long shadow of the collective miseries of the last year-plus. Our games coverage is, of course, no different, with the list of our favorite titles of the year hitting the site tomorrow morning. But in looking over the picks one last time before putting the feature to bed, a question snuck into my mind, one that never lurks far from home: “Hey, am I being an asshole here?”
Don’t get me wrong: I’m proud of, and stand by, our list, which highlights some great titles, from indie games all the way through big-budget system-sellers. But it’s inevitable, when you look at any kind of Grand Summation Of The State Of Games with a bit of hindsight, for the gaps to quickly become glaring. And so I thought I’d use this week’s