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Detailed text transcripts for TV channel - BBCNEWS - 20210619:11:51:00

i think you would have to be extremely talented to actually get to a level where you can pull that off. which would be a strange use of talent, but. tech like the metahuman creator is a long way off being able to replicate humans completely. at the moment its main use will be for creating secondary or non playable characters in games. but with tools like this making digital humans accessible to everyone and anyone, we will certainly be seeing more of them in future. or maybe we won t as they ll all just look like the rest of us. great stuff. now one of the big differences between playing a game and watching a movie is that you, the player, can become the star of it. in fact, many games allow you to customise your avatar so you can just become a virtual version of yourself. but that hasn t always been the case. we have been taking a look at how far black representation truly has come in games in the last few years, and what one mother and daughter

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Detailed text transcripts for TV channel - BBCNEWS - 20210619:14:47:00

to choose from to make our own new person. when you use the tool, really what is happening when you pick and move a point, sometimes you might think it s like sculpting, but actually what s doing is when you move that point it is finding the best fit from what we have available in that database, to where you are moving that point. people started doing work with the characters within unreal engine, and i think that s when they have really come to life actually, because when you see what a skilled artist can do, someone that knows how to work with light and composition with these characters, we have seen short films and performances. speaks japanese. i was intrigued to find out what a professional would do with dana, so i enlisted the help of swedish 3d artist anton palmqvist. he had already been experimenting with metahuman, and made these fantastic characters. oh wow! she looks so much more real, doesn t she?

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Detailed text transcripts for TV channel - BBCNEWS - 20210619:14:50:00

ill minded people use this. but the amount of work required to do something like that, i think you would have to be extremely talented to actually get to a level where you can pull that off. which would be a strange use of talent, but. tech like the metahuman creator is a long way off being able to replicate humans completely. at the moment its main use will be for creating secondary or non playable characters in games. but with tools like this making digital humans accessible to everyone and anyone, we will certainly be seeing more of them in future. or maybe we won t as they ll all just look like the rest of us. great stuff. now one of the big differences between playing a game and watching a movie is that you, the player, can become the star of it. in fact, many games allow you to customise your avatar so you can just become a virtual version of yourself. but that hasn t always been the case. we have been taking a look

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Detailed text transcripts for TV channel - BBCNEWS - 20210619:11:45:00

brilliant. that was chris. now, making video game characters or virtual humans in movies generally looks like this. it often takes weeks, sometimes months, even. and so, it is usually reserved for the big triple a games or moviemakers with big ideas and even bigger budgets. but that is about to change. take a look at these. they look pretty real, don t they? but of course these are completely fabricated digital renders, made using a new creator tool from epic games. my name is kai. i am a metahuman, just like all the others. it is my first day on the job. yes, the technology used to create these characters, these digital renderings of humans, has just become a lot easier, faster and accessible to more of us. alex humphreys has been finding out more. today s filming location is pretty epic. i have come to the london innovation lab, home to some

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Black Lightning Series Finale Closure Recap: Zero Chill, No Heat

never really got a chance to fully benefit from the kind of interconnected, multiversal-hopping madcaps that the CW’s other comic book shows enjoy, it spent four seasons carving out a distinct space on the network where Black superheroes could stand front and center as the focus of their own stories. Last night, it had its swan song in “The Book of Resurrection: Chapter Two: Closure.” Advertisement From the very beginning, Black Lightning used its heroes and the city of Freeland to tackle the kinds of stories about systemic, anti-Black racism that are every bit as much a part of American history as comic books themselves. In doing so, Salim Akil’s series brought its DC characters to life with a purpose beyond immediate entertainment. Though the series arrived in 2017 already comfortable in that mode of social justice-focused storytelling, it’s been interesting to watch other series like

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