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Myst is a masterpiece, and in VR it's more engaging and immersive than ever. Slightly limited by the Quest's graphics and a few other rough edges, this version of Myst demonstrates why the unusual adventure game continues to enthrall gamers nearly three decades after its original release.
This week, the editors revisit Max Kozloff’s “Men and Machines” from Artforum’s February 1969 issue. The critic’s reflections on art and technology are best read alongside our summer issue, which contains writings on artificial intelligence by hannah baer, Mario Carpo, and Zoë Hitzig.“Comforting solipsisms do not forestall fear that our onetime extensions, the machines, are becoming our present competitors.” Written more than fifty years ago, Kozloff’s words ring with alarming prescience as staggering developments in generative AI portend the disruption and reorganization of human labor, knowledge,