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Digital Storytelling: Astrologaster

The Making Of Star Fox Adventures, The Game That Was Once Dinosaur Planet - Feature

Share: Last week, we got the news that a playable version of Dinosaur Planet had leaked onto the web, giving us a hands-on look at the game which eventually became Star Fox Adventures on the GameCube. Therefore, we thought you might like to revisit this piece from 2012, in which we spoke to the game s Lead Software Engineer, Phil Tossell. Enjoy! Although it’s hard to believe now, when Star Fox Adventures launched in 2002 it gained largely positive reviews and shifted 200,000 copies in Japan, making it one of the system’s early smash hits in its native region. However, history hasn’t been kind to the game; over time, its reputation has crumbled and many dedicated Nintendo fans now view it as one of Rare’s less essential titles. Of course, much of this negativity can be attributed to the fact that Star Fox Adventures was Rare’s final game as a second-party Nintendo developer - the year before its release, Microsoft paid a total of $375 million to acquire 100% of the UK-base

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