On today's podcast, we discuss a few hot topics in game engines: including Unity's bid to rebuilt trust with developers and the case for rolling one's own tech.
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The piracy is stealing argument raises its head in the media every week and is on the lips of anti-piracy outfits and copyright holders every day. To them, every unauthorized copy is a lost sale and another small dent in the company spreadsheet which, when added to a million others, will destroy it bit by bit. To the maker of Minecraft, however, its an opportunity. Piracy is theft? You must be kidding. Lost sales? They don t exist.
A quick look at the stats for the still-in-beta PC game Minecraft reveals a very healthy business indeed. At the time of writing the game has 4,880,757 registered users of which 1,469,513 (30.1%) have bought the game. In the last 24 hours alone, 36,618 people registered for Minecraft.