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Cognitive_Dissonance mod for Half-Life 2: Episode Two

Watch the playback of the breach of The Keplink Facility from the perspective of those protecting it and those breaching it. As they faceoff against an unknown threat, an Eldrich entity that defies all explanation.

King-bob
Construction-oversight
Cognitive-dissonance-mod
Half-life-2-episode-two
Otal-conversion
Ddon
Development
Ndie
Extension
Creation
Episode

MMod Update for Half-Life 2: Episode Two

The goal of Half-Life 2 : MMod is to enhance and expand gunplay, combat mechanics and the immersion factor by giving the Player more options and combat opportunities as well as refine how the Player handles his arsenal. Half-Life 2 : MMod also offers.

Nova-prospekt-eli
Nova-prospekt-alyx
Gravity-gun
Overhauled-crossbow
Main-menu
Added-health
Cinematic-mod
Prospekt-eli
Prospekt-alyx
Fixed-tau-cannon
Fixed-bug-bait

Entropy : Zero mod for Half-Life 2: Episode Two

Be the bad guy in this modification for Half-Life 2 : Episode 2 and step into the boots of a stranded Metrocop, left for dead in the abandoned City 10. Experience a time before the fall of City 17 - 11 months before the deployment of Gordon Freeman.

Spencer-baggett
Gordon-freeman
Morch-kovalski
Entropy-zero-mod
Half-life-2-episode-two
Otal-conversion
Ddon
Development
Ndie
Extension
Creation

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