Having recently attended a hands-off gameplay preview demonstration and roundtable Q&A of Arkane Studios’ upcoming FPS / immersive sim
Deathloop, what struck me most was how violent it seems. Anyone who has seen the game in action can see how Arkane Studios is drawing from its experience with
Wolfenstein: Youngblood to provide a faster, more shooter-centered adventure than
Prey or
Dishonored, but it still caught me unawares.
It comes down to the animations. Colt’s melee kills are visceral. He buries his machete in the back of oblivious NPCs with a fountain of blood. He twists heads into positions that seem anatomically impossible. He teleports across space to decapitate foes. Sure, you can argue that Colt is pissed off about being trapped in a time loop and having a giant target on him, but the brutal physicality is there from the very first kill, and it’s excessive.
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